embodied-environments-high-frequency-action-spaces-atari-minecraft-crafter-dmlab CLM-0380
mechanismsingle paperReviewed by AI

In embodied environments with high-frequency action spaces (Atari, Minecraft, Crafter, DMLab, Overcooked, Pico Park, MindCraft), pairing a frozen instruction-tuned VLM that emits sparse text instructions with a small world-model controller trained to follow them scores higher than either the same VLM emitting low-level actions directly or the same controller running without instructions, and the gain depends on the instructions carrying semantic content — random-string instructions score no better than no instructions at all.

Capability: Turning plans into physical action

Observed on

Controllers are trained per environment (~800M params) with behaviour cloning on VLM-relabelled segments of their own rollouts; matched observation and action spaces across compare.

Sources

  • Validated by: Official per-environment metrics on seven environments against controller-only, direct VLM action generation, a fine-tuned VLA (RT-2), DreamerV3, MAPPO and QMIX; ablation over instruction source (VLM-generated 11.1, template 9.9, clustered 8.9, random strings 8.3, none 8.2, environment-derived 11.4 on Minecraft Diamond); instruction-following accuracy 86-97% across planners.. Measured across seven environments with four VLM planners and internal ablations; [truncated]
Reviewed by AI (Claude Opus 5)Last checked: 2026-10-17Evidence activity: not checked yet
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Notes

Drafted from the paper by a model and filed unreviewed. Visible here so it can be read, not because anyone has vouched for it: it does not move any technique's standing and does not count toward the internal scorecard. Drafted confidence: medium. Falsifier as drafted: Under matched observation and action spaces, a controller-only or direct-VLM-action baseline matching or beating the planner-plus-controller system on these environments, or random-string instructions producing gains comparable to semantically meaningful ones.