llm-agents-playing-thousand-step-starcraft-ii-matches-through-high-level CLM-0586
observationsingle paperReviewed by AI

For LLM agents playing thousand-step StarCraft II matches through a high-level text interface, retrieving a handful of time-aligned episodes from a small bank of past winning games and gating between replaying a retrieved action and reasoning afresh over recent observations raises win rate over a summarization-only working-memory baseline at roughly a seventh of the token cost, with the margin widening at the harder difficulty level.

Capability: Completing tasks that take many steps or many hours

Observed on

StarCraft II via the TextStarCraft II interface, built-in opponents at difficulty levels 5 and 6, GPT-3.5-turbo through GPT-4o backbones, episodic bank of 4,592 episodes from five .

Model cards: GPT-4 · GPT-4o

Sources

  • Validated by: Win rate against built-in opponents across five strategy styles on two held-out maps: 67.5% (GPT-4o-mini) and 75.0% (GPT-4-turbo) at Level 5 versus 60.0% for the CoS baseline, and 30.0% versus 8.3% at Level 6; token use reported as 14.5% of CoS on matched models; ablations removing exploration (60.0%/17.5%) or contextual fusion (65.0%/12.5%) both lower win rate.. [truncated]
Reviewed by AI (Claude Opus 5)Last checked: 2026-10-24Evidence activity: not checked yet
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Notes

Drafted from the paper by a model and filed unreviewed. Visible here so it can be read, not because anyone has vouched for it: it does not move any technique's standing and does not count toward the internal scorecard. Drafted confidence: low. Falsifier as drafted: Rerunning the same interface with CoS and EpicStar on matched backbones and round counts and finding no win-rate advantage, or finding the advantage disappears once the episodic bank is collected on the same maps/opponents used at evaluation.