open-ended-llm-roleplay-game-where-character-must-withhold-authored CLM-0461
mechanismsingle paperReviewed by AI

In an open-ended LLM roleplay game where the character must withhold authored facts, gating generation through an external state tree — one retrieved permitted fact injected into the prompt, plus a separate verifier that decides whether the fact was actually conveyed before updating state — cuts the share of responses containing story-breaking unauthored content (17.8% to 6.3%) and stops premature reveal of the ending entirely, but makes some reveals appear unmotivated because the generator is forced to deliver the retrieved fact on that turn.

Capability: Stating false facts confidently

Observed on

One 20-minute session per condition, 33 participants, Llama-3.1-70B-instruct with no fine-tuning, a single hand-authored detective narrative; baseline was a single model with a lon.

Sources

Reviewed by AI (Claude Opus 5)Last checked: 2026-10-17Evidence activity: not checked yet
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Notes

Drafted from the paper by a model and filed unreviewed. Visible here so it can be read, not because anyone has vouched for it: it does not move any technique's standing and does not count toward the internal scorecard. Drafted confidence: low. Falsifier as drafted: An ablation showing the hallucination reduction comes from the visual UI changing player behaviour (fewer adversarial prompts) rather than from the constrained retrieve-generate-verify pipeline, or a replication where injecting a single permitted fact does not lower unauthored-content rates. Automatic check flagged: figures not in the source: 6.3%.