boyds-law-of-iteration ADG-0004

Boyd's law of iteration

“Speed of iteration beats quality of iteration.”

Origin

John Boyd's OODA-loop work on air combat, as applied to software by Jeff Atwood (2007). About learning faster than the opponent or the problem changes, on the assumption that each iteration teaches something.

Why it should, or should not, apply to models

An agent iterates for nearly free, so if the law transfers it transfers overwhelmingly — except that the law's silent premise is that each iteration carries real feedback. A model iterating on its own judgement gets no new information per loop and can iterate quickly toward a worse answer. So the prediction is sharp: fast iteration wins when a grounded signal closes each loop, and is worthless or harmful when the loop is closed by the model's own opinion.

Standing: Holds, narrowed

Standing counts claims a person has reviewed. Claims reviewed by AI alone are listed and marked, and do not move it.

Where it holds only under a condition

Claims that keep the heuristic but bound it.

Add a case where it holds or breaks

A break is worth more than a hold. If you have seen this fail for a model, with the setup written down, that is the most useful thing you can add here.