vlm-agents-doing-multi-phase-navigation-pick-and-place-procedurally-generated-indoor CLM-0655
observationsingle paperReviewed by AI

For VLM agents doing multi-phase navigation and pick-and-place in procedurally generated indoor scenes with moving human obstacles, subtask progress runs well ahead of full success — agents reach the first goal and then stall or loop after the phase transition — so success rate alone hides where the failure is.

Capability: Turning plans into physical action

Observed on

Two VLM agents (Qwen3-VL-30B-A3B-Thinking, Gemini 3.1 Pro) on 333 tasks across three tiers varying subtask count and initial target visibility, 150-action/50-call budget, kinematic.

Sources

  • Validated by: Not measured as an intervention; the paper reports that SP exceeds SR on the two-phase tiers (Qwen 35.5% SP vs 18.2% SR on L2; 15.0% vs 4.5% on L3; Gemini 36.4% vs 23.6% and 27.7% vs 18.2%) and shows a trajectory where the agent reaches goal 1 then ends 8.0 m from goal 2.. Measured on 333 auto-generated tasks in 113 Infinigen Indoors scenes, two models only, differing in architecture, training and serving stack, so the cross-model comparison is diagnostic not controlled; the progress-exceeds-success gap holds within each model on both two-phase tiers. [truncated]
Reviewed by AI (Claude Opus 5)Last checked: 2026-10-24Evidence activity: not checked yet
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Notes

Drafted from the paper by a model and filed unreviewed. Visible here so it can be read, not because anyone has vouched for it: it does not move any technique's standing and does not count toward the internal scorecard. Drafted confidence: medium. Falsifier as drafted: A benchmark of the same kind where subtask progress and success rate track each other closely for several models, i.e. agents that reach the first goal almost always complete the second.